Project exploring creating plastic material generation with procedural shaders in Blender and rendering them in Blender.


Nylon

MATERIAL DESCRIPTION:

off-white, plastic material, less shiny

SHADER:


PEEK

MATERIAL DESCRIPTION:

light beige, plastic material, can be shiny-ish

SHADER:


Torlon

MATERIAL DESCRIPTION:

dark beige/brown, plastic material, can be shiny-ish

SHADER:


Viton

MATERIAL DESCRIPTION:

black, rubber material

SHADER:


EPDM

MATERIAL DESCRIPTION:

black rubber sheet

SHADER:


Silicone

MATERIAL DESCRIPTION:

red rubber sheet

SHADER


Polypropylene

MATERIAL DESCRIPTION:

off-white colour sheet

SHADER:

CUT FACE SHADER:


Polycarbonate

MATERIAL DESCRIPTION:

solid, transparent

SHADER:

CUT FACE SHADER: